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Senegal vs Botswana
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22/12/25, 10:05 | Flores Francesco
Statistics
4.17
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.17
9
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
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H2H Statistics
Senegal
Botswana
3 wins
0 wins
Head to head
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Top Scorers
-
18
Gueye P.
3
-
11
Jackson N.
2
-
19
Ndiaye C.
2
-
10
Mane S.
2
-
30
Seck A.
1
No data available
Statistics from 25/26 season of Africa Cup of Nations
Match facts
Botswana haven't won in their last 6 games.
Botswana have conceded a goal in each of their last 5 matches.
Senegal wins 1st half in 33% of their matches, Botswana in 0% of their matches.
Senegal wins 33% of halftimes, Botswana wins 0%.
The winner of their last meeting was Senegal.
On their last meeting Senegal won by 3 goals.
When Senegal leads 1-0 at home, they win in 100% of their matches.
When Botswana leads 0-1 away, they win in 0% of their matches.
When Senegal is down 0-1 home, they win 0% of their matches.
When Botswana is down 1-0 away, they win 0% of their matches.
Senegal's performance of the last 5 matches is better than Botswana's.
Senegal scores 1.57 goals when playing at home and Botswana scores 0.75 goals when playing away (on average).
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Senegal
%
DRAW
%
Botswana
%
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Senegal
33%
Botswana
33%
Vote and compare your choice with other fans!
Predictions
The match between Senegal and Botswana, as part of the Africa Cup of Nations (Africa), is scheduled for 23.12 at 10:00. Betting enthusiasts can use the following analysis of teams' statistics and prediction to gain detailed insight into their betting decisions for the match.
3 / 10 of the last matches Botswana in all tournaments ended with its victory in the 1st half
3 / 10 of last matches Senegal in all competitions ended in a draw
3 / 10 of last matches Botswana in all competitions ended in a draw
1 / 10 of her last matches Senegal in all competitions ended in defeat
4 / 10 of last matches in all competitions Botswana did not lose
1 / 10 of her last matches Senegal in all competitions ended in defeat
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Match info
10:00
Tuesday 23 December 2025
Morocco, Tanger,
Grand Stade de Tanger
Referee
Mohamed Bouh Abdel Aziz
Mauritania
Main Stats
4.17
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.17
91% 582/641
Passes
236/310 76%
Shots
4.52
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
21
Shots inside the Box
1
7
Shots outside the Box
3
Passes
91% 582/641
Passes
236/310 76%
42% 10/24
Long Passes
37/66 56%
85% 208/245
Passes in final third
31/64 48%
2.89
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.22
Attacking
9
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
56
Touches in the opposition Box
5
Defending
50% 6/12
Tackles
5/17 29%
0
Errors leading to shot
2
0
Errors leading to goal
1
Goalkeeping
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
4.52
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.52
Main Stats
2.27
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.1
91% 261/287
Passes
109/141 77%
Shots
1.73
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
11
Shots inside the Box
1
4
Shots outside the Box
2
Passes
91% 261/287
Passes
109/141 77%
31% 4/13
Long Passes
21/35 60%
85% 107/126
Passes in final third
19/32 59%
1.57
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.13
Attacking
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
29
Touches in the opposition Box
4
Defending
Goalkeeping
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.73
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.73
Main Stats
1.9
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.07
91% 321/354
Passes
127/169 75%
Shots
2.79
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
10
Shots inside the Box
0
3
Shots outside the Box
1
Passes
91% 321/354
Passes
127/169 75%
55% 6/11
Long Passes
16/31 52%
85% 101/119
Passes in final third
12/32 38%
1.32
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.09
Attacking
6
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
27
Touches in the opposition Box
1
Defending
0
Errors leading to shot
2
0
Errors leading to goal
1
Goalkeeping
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.79
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.79
Top Scorers
-
18
Gueye P.
3
-
11
Jackson N.
2
-
19
Ndiaye C.
2
-
10
Mane S.
2
-
30
Seck A.
1
-
30
Diallo H.
1
-
49
Mbaye I.
1
-
10
Ndiaye I.
1
No data available
Statistics from 25/26 season of Africa Cup of Nations