Statistics
0.96
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.8
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
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H2H Statistics
Nice
Roma
0 wins
1 draws
1 wins
Head to head
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Top Scorers
-
90
Carlos K.
2
-
47
Gouveia T.
2
-
25
Cho M.
1
-
24
Vanhoutte C.
1
-
14
Malen D.
4
-
7
Pellegrini L.
3
-
5
N Dicka E.
2
-
11
Ferguson E.
2
-
61
Pisilli N.
2
Statistics from 25/26 season of UEFA Europa League
Match facts
OGC Nice wins 1st half in 38% of their matches, AS Roma in 35% of their matches.
OGC Nice wins 38% of halftimes, AS Roma wins 35%.
Their last meeting was a draw. (1-1)
When OGC Nice leads 1-0 at home, they win in 83% of their matches.
When AS Roma leads 0-1 away, they win in 71% of their matches.
When OGC Nice is down 0-1 home, they win 15% of their matches.
When AS Roma is down 1-0 away, they win 7% of their matches.
In UEFA Europa League, AS Roma has better performance than OGC Nice.
AS Roma's performance of the last 5 matches is better than OGC Nice's.
OGC Nice scores 1.64 goals when playing at home and AS Roma scores 1.04 goals when playing away (on average).
Both teams lost their last match.
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Nice
33%
Roma
33%
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Predictions
The Nice vs Roma match in the Europe UEFA Europa League is set to begin on 24.09 at 15:00. For those interested in sports betting, they can use in-depth Nice Roma betting tips by analyzing the statistics and making a prediction for the match.
5 / 10 of last matches Nice in all competitions, at least one team did not score
2 / 8 of last matches Nice in UEFA Europa League, at least one team has not scored
9 / 10 of last matches Roma in all competitions, at least one team did not score
4 / 10 of last matches Roma in UEFA Europa League, at least one team has not scored
9 / 10 of last matches in all competitions Nice did not draw
5 / 8 of last matches in UEFA Europa League Nice did not draw
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Match info
15:00
Wednesday 24 September 2025
France, Nice,
Allianz Rivera
Referee
Cuadra Fernandez Guillermo
Spain
Attendance
23089
Main Stats
0.96
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.8
79% 347/437
Passes
491/573 86%
Shots
0.72
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.89
4
Shots outside the Box
6
Passes
79% 347/437
Passes
491/573 86%
26% 11/43
Long Passes
16/42 38%
65% 68/104
Passes in final third
128/165 78%
0.68
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.29
Attacking
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
24
Touches in the opposition Box
26
Defending
59% 10/17
Tackles
12/14 86%
1
Errors leading to shot
0
Goalkeeping
0.89
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.72
-1.11
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.28
Main Stats
0.1
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.21
82% 144/175
Passes
311/346 90%
Shots
2
Shots outside the Box
4
Passes
82% 144/175
Passes
311/346 90%
37% 7/19
Long Passes
13/23 57%
66% 23/35
Passes in final third
79/98 81%
0.11
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.34
Attacking
7
Touches in the opposition Box
6
Defending
Main Stats
0.86
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.59
77% 203/262
Passes
180/227 79%
Shots
0.72
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.89
2
Shots outside the Box
2
Passes
77% 203/262
Passes
180/227 79%
17% 4/24
Long Passes
3/19 16%
65% 45/69
Passes in final third
49/67 73%
0.57
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.95
Attacking
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
17
Touches in the opposition Box
20
Defending
1
Errors leading to shot
0
Goalkeeping
0.89
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.72
-1.11
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.28
Top Scorers
-
90
Carlos K.
2
-
47
Gouveia T.
2
-
25
Cho M.
1
-
24
Vanhoutte C.
1
-
14
Malen D.
4
-
7
Pellegrini L.
3
-
5
N Dicka E.
2
-
11
Ferguson E.
2
-
61
Pisilli N.
2
-
23
Mancini G.
1
-
21
Dybala P.
1
-
18
Soule M.
1
-
92
El Shaarawy S.
1
-
8
El Aynaoui N.
1
Statistics from 25/26 season of UEFA Europa League