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RFC Seraing - Jong KRC Genk 14.03.2026

Match details

2nd HALF
90+1’
3 : 3
87’
3 : 3
87’
2 : 4
87’
2 : 4
87’
3 : 3
78’
3 : 3
76’
3 : 3
76’
2 : 4
68’
2 : 3
57’
1 : 3
0 : 3
1st HALF
40’
0 : 4
37’
0 : 3
27’
0 : 2
12’
0 : 1
0 : 0

Statistics

1.55
Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.5
46%
Ball possession
54%
2
Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
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Recent form

RFC Seraing RFC Seraing
Jong KRC Genk Jong KRC Genk
Last 5 matches

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Match facts

During the last 5 meetings, RFC Seraing have won 0 times, there have been 3 draws while Jong KRC Genk have won 2 times. The goal difference is 8-4 in favour of Jong KRC Genk.

Last season's matches: 0-2 (RFC Seraing at home) and 2-2 (Jong KRC Genk at home).

Jong KRC Genk have a losing streak of 3 matches in Challenger Pro League.

Did you know that RFC Seraing scores 29% of their goals between the minutes 76-90?

Did you know that RFC Seraing scores 6% of their goals between the minutes 16-30? This is the lowest percentage in the league.

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Predictions

The match between RFC Seraing and Jong KRC Genk, as part of the Challenger Pro League (Belgium), is scheduled for 14.03 at 15:00. Betting enthusiasts can use the following analysis of teams' statistics and prediction to gain detailed insight into their betting decisions for the match.

RFC Seraing

5 / 10 of last matches RFC Seraing in all competitions, at least one team did not score

RFC Seraing

5 / 10 of last matches RFC Seraing in Challenger Pro League, at least one team has not scored

RFC Seraing Jong KRC Genk

2 / 5 of the last matches between the teams, at least one of the teams did not score

Jong KRC Genk

6 / 10 of last matches Jong KRC Genk in all competitions, at least one team did not score

Jong KRC Genk

6 / 10 of last matches Jong KRC Genk in Challenger Pro League, at least one team has not scored

RFC Seraing

7 / 10 of last matches in all competitions RFC Seraing did not lose

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Standings

Challenger Pro League 25/26
# Team G Pts W D L G
10
Lierse SK Lierse SK 32 38 10 8 14 35:42
11
RFC Seraing RFC Seraing 32 35 8 11 13 37:44
12
Francs Borains Francs Borains 32 34 9 8 15 33:47
14
RSC Anderlecht Futures RSC Anderlecht Futures 32 31 7 10 15 46:55
15
Jong KRC Genk Jong KRC Genk 32 31 7 10 15 42:59
16
NXT NXT 32 21 5 6 21 33:55
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Match info

15:00

Saturday 14 March 2026
RFC Seraing RFC Seraing
Jong KRC Genk Jong KRC Genk
Main Stats
1.55
Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.5
46%
Ball possession
54%
19
Total shots
10
5
Shots on goal
5
82% 298/363
Passes
382/450 85%
7
Corner kicks
3
1
Yellow Cards
1
Shots
19
Total shots
10
5
Shots on goal
5
1.54
xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.02
5
Shots off goal
3
11
Shots inside the Box
4
8
Shots outside the Box
6
9
Shots Blocked
2
0
Headed goals
1
Passes
82% 298/363
Passes
382/450 85%
48% 25/52
Long Passes
24/54 44%
68% 74/109
Passes in final third
45/71 63%
0.96
Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.64
17% 4/24
Crosses
2/9 22%
Attacking
2
Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
35
Touches in the opposition Box
12
2
Offsides
3
5
Free kicks
15
7
Corner kicks
3
20
Throw Ins
21
Defending
15
Fouls
5
1
Yellow Cards
1
35
Duels won
59
67% 10/15
Tackles
15/21 71%
18
Clearances
22
6
Interceptions
5
Goalkeeping
3
Goalkeeper saves
3
1.02
xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.54
-0.98
Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.46

Player Statistics

Overview
Shots
Attack
Defending
Goalkeeping
Overview
Player Grade Minutes played Goals xG Assists xA Total shots Passes Yellow cards Red cards
player-stats-img
Yokoyama A.
Midfielder player-stats-team-img
7.3 90 1 0.07 1 0.4 3 21/26(81%) - -
player-stats-img
Kiaba Brughmans L.
Goalkeeper player-stats-team-img
6.9 90 - - - - - 38/47(81%) - -
player-stats-img
Palacios A.
Defender player-stats-team-img
6.3 90 - - - 0.01 - 79/85(93%) - -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Player Total shots Shots on target xGOT Shots off target Blocked shots Shots header Shots inside the Box Shots outside the Box
player-stats-img
Yokoyama A.
Midfielder player-stats-team-img
3 1 0.12 2 - - - 3
player-stats-img
Kiaba Brughmans L.
Goalkeeper player-stats-team-img
- - - - - - - -
player-stats-img
Palacios A.
Defender player-stats-team-img
- - - - - - - -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Player Touches in the opposition Box Passes Big chances created Big chances missed Assists xA Passes in final third Touches Passes long Crosses Successful dribbles Fouled Offsides
player-stats-img
Palacios A.
Defender player-stats-team-img
1 79/85(93%) - - - 0.01 1/2(50%) 95 3/7(43%) - - - -
player-stats-img
Yokoyama A.
Midfielder player-stats-team-img
1 21/26(81%) 1 - 1 0.4 7/9(78%) 47 - 2/7(29%) 1/7(14%) - -
player-stats-img
Kiaba Brughmans L.
Goalkeeper player-stats-team-img
- 38/47(81%) - - - - - 56 6/15(40%) - - - -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Player Duels Aerial duels Ground duels Foules Tackles Interceptions Clearances Error leading to goal Error leading to shot Own goals
player-stats-img
Palacios A.
Defender player-stats-team-img
8 2/3(67%) 2/5(40%) 1 2/2(100%) 1 2 - - -
player-stats-img
Yokoyama A.
Midfielder player-stats-team-img
7 - 1/7(14%) - - - - - - -
player-stats-img
Kiaba Brughmans L.
Goalkeeper player-stats-team-img
- - - - - - 1 - - -
Goalkeeping
Player Goals prevented Goalkeeper saves xGOT faced Goals Conceded Punches Throws Sweeper keeper actions
player-stats-img
Kiaba Brughmans L.
Goalkeeper player-stats-team-img
0.08 3 2.08 2 1 4 -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

As a reminder, the next game between football clubs will be held in Belgium, 14 Mar 2026 at 15:00. On 777score.com, every football fan will be able to see the football match results, complete statistics of players and teams, and find out the schedule of future teams' games. General information The football team RFC Seraing. The football team Jong KRC Genk.

RFC Seraing vs. Jong KRC Genk match info: Tournament - Challenger Pro League. Match start date - 14 Mar 2026. Match start time - 15:00.

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