Get quick access to sports scores and news.

Lokeren Oost-Vlaanderen - RFC Seraing 10.04.2026

Match details

2nd HALF
90’
1 : 2
87’
1 : 2
84’
1 : 2
82’
1 : 2
82’
1 : 2
77’
1 : 2
76’
1 : 2
68’
1 : 2
61’
1 : 2
61’
1 : 2
60’
1 : 1
56’
0 : 1
0 : 0
1st HALF
17’
0 : 1
0 : 0

Statistics

2.23
Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.37
64%
Ball possession
36%
4
Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
Show more

Recent form

Lokeren Oost-Vlaanderen Lokeren Oost-Vlaanderen
RFC Seraing RFC Seraing
Last 5 matches

Chat

Be the first to leave a comment

Show more

Match facts

Last season's matches: 0-1 (KSC Lokeren-Temse at home) and 0-4 (RFC Seraing at home).

Did you know that KSC Lokeren-Temse scores 28% of their goals between the minutes 76-90?

Did you know that RFC Seraing scores 27% of their goals between the minutes 76-90?

RFC Seraing haven't lost in their last 6 games.

RFC Seraing have lost none of their last 4 away matches.

Show more

Predictions

The match between Lokeren Oost-Vlaanderen and RFC Seraing, as part of the Challenger Pro League (Belgium), is scheduled for 10.04 at 14:00. Betting enthusiasts can use the following analysis of teams' statistics and prediction to gain detailed insight into their betting decisions for the match.

Lokeren Oost-Vlaanderen

1 / 10 of last matches Lokeren Oost-Vlaanderen in all competitions, at least one team did not score

Lokeren Oost-Vlaanderen

1 / 10 of last matches Lokeren Oost-Vlaanderen in Challenger Pro League, at least one team has not scored

Lokeren Oost-Vlaanderen RFC Seraing

3 / 4 of the last matches between the teams, at least one of the teams did not score

RFC Seraing

6 / 10 of last matches RFC Seraing in all competitions, at least one team did not score

RFC Seraing

6 / 10 of last matches RFC Seraing in Challenger Pro League, at least one team has not scored

Lokeren Oost-Vlaanderen

7 / 10 of last matches in all competitions Lokeren Oost-Vlaanderen did not draw

Show more

Standings

Challenger Pro League 25/26
# Team G Pts W D L G
7
K.A.S. Eupen K.A.S. Eupen 32 47 12 11 9 44:36
8
Lokeren Oost-Vlaanderen Lokeren Oost-Vlaanderen 32 42 10 12 10 48:45
9
KAA Gent U21 KAA Gent U21 32 41 12 5 15 42:51
10
Lierse SK Lierse SK 32 38 10 8 14 35:42
11
RFC Seraing RFC Seraing 32 35 8 11 13 37:44
12
Francs Borains Francs Borains 32 34 9 8 15 33:47
Show full standings

Match info

14:00

Friday 10 April 2026
Lokeren Oost-Vlaanderen Lokeren Oost-Vlaanderen
RFC Seraing RFC Seraing
Main Stats
2.23
Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.37
64%
Ball possession
36%
14
Total shots
6
5
Shots on goal
3
87% 448/516
Passes
211/286 74%
6
Corner kicks
1
3
Yellow Cards
6
Shots
14
Total shots
6
5
Shots on goal
3
1.32
xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.34
9
Shots off goal
3
11
Shots inside the Box
5
3
Shots outside the Box
1
Passes
87% 448/516
Passes
211/286 74%
59% 41/69
Long Passes
27/67 40%
67% 87/129
Passes in final third
44/78 56%
1.69
Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.12
47% 7/15
Crosses
2/14 14%
Attacking
4
Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
31
Touches in the opposition Box
11
6
Offsides
0
20
Free kicks
9
6
Corner kicks
1
22
Throw Ins
27
Defending
9
Fouls
20
3
Yellow Cards
6
54
Duels won
38
56% 10/18
Tackles
7/15 47%
16
Clearances
24
8
Interceptions
9
1
Errors leading to goal
0
Goalkeeping
2
Goalkeeper saves
4
1.34
xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.32
0.34
Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.32

Player Statistics

Overview
Shots
Attack
Defending
Goalkeeping
Overview
Player Grade Minutes played Goals xG Assists xA Total shots Passes Yellow cards Red cards
player-stats-img
Pau M.
Midfielder player-stats-team-img
8.1 90 - 0.02 - 0.7 1 34/39(87%) 1 -
player-stats-img
Lloci M.
Midfielder player-stats-team-img
6.9 90 - - - 0.03 - 46/52(88%) - -
player-stats-img
Brebels S.
Midfielder player-stats-team-img
6.8 90 - 0.1 - 0.28 1 64/76(84%) - -
player-stats-img
Bukusu K.
Defender player-stats-team-img
6.4 28 - - - - - 4/6(67%) - -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Player Total shots Shots on target xGOT Shots off target Blocked shots Shots header Shots inside the Box Shots outside the Box
player-stats-img
Brebels S.
Midfielder player-stats-team-img
1 - - 1 - - 1 -
player-stats-img
Pau M.
Midfielder player-stats-team-img
1 - - 1 - - - 1
player-stats-img
Bukusu K.
Defender player-stats-team-img
- - - - - - - -
player-stats-img
Lloci M.
Midfielder player-stats-team-img
- - - - - - - -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Player Touches in the opposition Box Passes Big chances created Big chances missed Assists xA Passes in final third Touches Passes long Crosses Successful dribbles Fouled Offsides
player-stats-img
Brebels S.
Midfielder player-stats-team-img
2 64/76(84%) - - - 0.28 10/16(63%) 90 6/13(46%) 1/1(100%) - 2 -
player-stats-img
Lloci M.
Midfielder player-stats-team-img
1 46/52(88%) - - - 0.03 14/18(78%) 75 7/8(88%) - 1/2(50%) 3 -
player-stats-img
Pau M.
Midfielder player-stats-team-img
1 34/39(87%) 2 - - 0.7 10/14(71%) 59 4/6(67%) 3/5(60%) 1/3(33%) 4 -
player-stats-img
Bukusu K.
Defender player-stats-team-img
- 4/6(67%) - - - - - 8 - - - - -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Player Duels Aerial duels Ground duels Foules Tackles Interceptions Clearances Error leading to goal Error leading to shot Own goals
player-stats-img
Pau M.
Midfielder player-stats-team-img
15 1/1(50%) 7/14(50%) 3 1/2(50%) - - - - -
player-stats-img
Lloci M.
Midfielder player-stats-team-img
9 1/2(50%) 5/7(71%) 2 - - 4 - - -
player-stats-img
Brebels S.
Midfielder player-stats-team-img
6 - 3/6(50%) 1 1/1(50%) 2 1 - - -
player-stats-img
Bukusu K.
Defender player-stats-team-img
1 - 1/1(100%) - 1/1(100%) - 1 - - -
Goalkeeping
Player Goals prevented Goalkeeper saves xGOT faced Goals Conceded Punches Throws Sweeper keeper actions
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

As a reminder, the next game between football clubs will be held in Belgium, 10 Apr 2026 at 14:00. On 777score.com, every football fan will be able to see the football match results, complete statistics of players and teams, and find out the schedule of future teams' games. General information The football team Lokeren Oost-Vlaanderen. The football team RFC Seraing. The teams have played 5 of the games all the time. Of these, Lokeren Oost-Vlaanderen won 1, and RFC Seraing won 2, with a total of 2 draw games.

Lokeren Oost-Vlaanderen vs. RFC Seraing match info: Tournament - Challenger Pro League. Match start date - 10 Apr 2026. Match start time - 14:00.

Install this web app on your device: tap and then "Add to Home Screen "
close