Statistics
1.98
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.76
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
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H2H Statistics
Equatorial Guinea
Sudan
2 wins
1 wins
Head to head
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Top Scorers
-
3
Anieboh M.
1
-
10
Nsue E.
1
-
26
Abdallah Yunis A.
1
Statistics from 25/26 season of Africa Cup of Nations
Match facts
Equatorial Guinea wins 1st half in 20% of their matches, Sudan in 17% of their matches.
Equatorial Guinea wins 20% of halftimes, Sudan wins 17%.
The winner of their last meeting was Equatorial Guinea.
On their last meeting Equatorial Guinea won by 3 goals.
When Equatorial Guinea leads 1-0 at home, they win in 50% of their matches.
When Sudan leads 0-1 away, they win in 0% of their matches.
When Equatorial Guinea is down 0-1 home, they win 0% of their matches.
When Sudan is down 1-0 away, they win 14% of their matches.
Equatorial Guinea's performance of the last 5 matches is better than Sudan's.
Both teams lost their last match.
Equatorial Guinea scores 0.83 goals when playing at home and Sudan scores 0.44 goals when playing away (on average).
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Equatorial Guinea
%
DRAW
%
Sudan
%
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Equatorial Guinea
33%
Sudan
33%
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Predictions
The upcoming Africa Cup of Nations (Africa) clash between Equatorial Guinea and Sudan will be taking place on 28.12 at 10:00. Sports bettors can review detailed Equatorial Guinea v Sudan betting tips and analysis of both teams' statistics to make an informed prediction for the match.
3 / 10 of last matches Equatorial Guinea in all tournaments ended with her victory
2 / 2 of last matches between the teams ended in victory Equatorial Guinea
7 / 10 of her last matches Sudan in all competitions ended in defeat
1 / 1 of last matches Sudan in Africa Cup of Nations ended in defeat
4 / 10 of her last matches Equatorial Guinea in all competitions ended in defeat
1 / 1 of last matches Equatorial Guinea in Africa Cup of Nations ended in defeat
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Match info
10:00
Sunday 28 December 2026
Morocco, Casablanca,
Stade Mohamed V
Referee
Oved Nkounkou Messie Jessie
Congo
Main Stats
1.98
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.76
84% 382/457
Passes
153/224 68%
Shots
0.48
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.01
11
Shots inside the Box
4
4
Shots outside the Box
9
Passes
84% 382/457
Passes
153/224 68%
48% 27/56
Long Passes
17/61 28%
63% 59/94
Passes in final third
43/80 54%
1.04
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.16
Attacking
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
22
Touches in the opposition Box
14
Defending
54% 7/13
Tackles
11/16 69%
0
Errors leading to shot
1
Goalkeeping
0.01
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.48
0.01
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.48
Main Stats
0.57
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.2
83% 163/196
Passes
85/114 75%
Shots
2
Shots outside the Box
2
Passes
83% 163/196
Passes
85/114 75%
44% 12/27
Long Passes
7/25 28%
50% 13/26
Passes in final third
20/38 53%
0.03
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.06
Attacking
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
7
Touches in the opposition Box
6
Defending
0
Errors leading to shot
1
Main Stats
1.41
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.56
84% 219/261
Passes
68/110 62%
Shots
0.48
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.01
2
Shots outside the Box
7
Passes
84% 219/261
Passes
68/110 62%
52% 15/29
Long Passes
10/36 28%
68% 46/68
Passes in final third
23/42 55%
1.01
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.1
Attacking
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
15
Touches in the opposition Box
8
Defending
Goalkeeping
0.01
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.48
0.01
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.48
Top Scorers
-
3
Anieboh M.
1
-
10
Nsue E.
1
-
26
Abdallah Yunis A.
1
Statistics from 25/26 season of Africa Cup of Nations