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Oss - Eindhoven 20.03.2026

Eerste Divisie

Eerste Divisie

Round 33
Fri 20 Mar 2026 - 15:00
Finished
2
1

Match details

2nd HALF
90+2’
3 : 1
90+4’
2 : 1
83’
1 : 2
goals-icon
Blummel S. (Simons S.)
(Esajas M.) Doucoure S.
change-icon
83’
2 : 1
(Hinoke M.) Slagveer L.
change-icon
81’
2 : 1
67’
1 : 2
goals-icon
Janga R. (Van Veen K.)
67’
1 : 2
goals-icon
Deenen H. (Muller T.)
67’
1 : 2
goals-icon
Dorenbosch D. (Blomme X.)
62’
1 : 2
(de Lannoy M.) Erkan M.
change-icon
61’
2 : 1
(Van Hove B.) Pata I.
change-icon
61’
2 : 1
46’
1 : 2
46’
1 : 1
0 : 1
1st HALF
(Wildeboer T.) Van Rooijen M.
change-icon
33’
1 : 1
26’
1 : 1
13’
0 : 1
0 : 0

Statistics

1.82
Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.39
48%
Ball possession
52%
2
Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
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Recent form

Oss Oss
Eindhoven Eindhoven
Last 5 matches

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Top Scorers

Oss Oss
Eindhoven Eindhoven
#
Goals
  • Hinoke M. Hinoke M.
    9
  • 9 Remans M. Remans M.
    8
  • 9 Wildeboer T. Wildeboer T.
    8
  • 29 De Wit K. De Wit K.
    3
  • 43 Miguel L. Miguel L.
    3
#
Goals
  • 18 Janga R. Janga R.
    10
  • Simons S. Simons S.
    6
  • Simons T. Simons T.
    5
  • Muller T. Muller T.
    5
  • 9 Blummel S. Blummel S.
    4

Statistics from 25/26 season of Eerste Divisie

Match facts

The most common result of matches between TOP Oss and FC Eindhoven when TOP Oss is playing at home is 1-1. 3 matches have ended with this result.

The most common result of matches between TOP Oss and FC Eindhoven is 1-2. 7 matches have ended with this result.

During the last 23 meetings with TOP Oss playing at home, TOP Oss have won 11 times, there have been 4 draws while FC Eindhoven have won 8 times. The goal difference is 36-29 in favour of TOP Oss.

During the last 46 meetings, TOP Oss have won 15 times, there have been 11 draws while FC Eindhoven have won 20 times. The goal difference is 77-62 in favour of FC Eindhoven.

Last season FC Eindhoven won both games against TOP Oss (3-0 at home and 4-0 away).

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Predictions

The upcoming Eerste Divisie (Netherlands) clash between Oss and Eindhoven will be taking place on 20.03 at 15:00. Sports bettors can review detailed Oss v Eindhoven betting tips and analysis of both teams' statistics to make an informed prediction for the match.

Oss

3 / 10 of last matches Oss in all competitions, at least one team did not score

Oss

3 / 10 of last matches Oss in Eerste Divisie, at least one team has not scored

Oss Eindhoven

5 / 10 of the last matches between the teams, at least one of the teams did not score

Eindhoven

3 / 10 of last matches Eindhoven in all competitions, at least one team did not score

Eindhoven

3 / 10 of last matches Eindhoven in Eerste Divisie, at least one team has not scored

Oss

7 / 10 of last matches in all competitions Oss did not draw

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Standings

Eerste Divisie 25/26
# Team G Pts W D L G
10
Dordrecht Dordrecht 38 47 12 11 15 48:56
11
Eindhoven Eindhoven 38 47 14 5 19 51:69
12
Utrecht II Utrecht II 38 46 12 10 16 58:62
15
Vitesse Vitesse 38 44 15 11 12 64:55
16
Oss Oss 38 44 11 11 16 54:64
17
AZ Alkmaar II AZ Alkmaar II 38 40 12 4 22 61:76
Show full standings

Match info

15:00

Friday 20 March 2026
Referee
Shukrula Shona Netherlands
Oss Oss
Eindhoven Eindhoven
Main Stats
1.82
Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.39
48%
Ball possession
52%
15
Total shots
24
4
Shots on goal
5
76% 263/347
Passes
296/377 79%
9
Corner kicks
8
2
Yellow Cards
1
Shots
15
Total shots
24
4
Shots on goal
5
2.08
xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.92
6
Shots off goal
12
13
Shots inside the Box
11
2
Shots outside the Box
13
5
Shots Blocked
7
1
Hit the woodwork
0
Passes
76% 263/347
Passes
296/377 79%
54% 39/72
Long Passes
30/56 54%
62% 65/105
Passes in final third
86/117 74%
0.79
Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.3
38% 10/26
Crosses
8/32 25%
Attacking
2
Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
29
Touches in the opposition Box
28
2
Offsides
3
18
Free kicks
10
9
Corner kicks
8
19
Throw Ins
21
Defending
10
Fouls
18
2
Yellow Cards
1
50
Duels won
66
69% 11/16
Tackles
15/21 71%
33
Clearances
34
14
Interceptions
10
1
Errors leading to shot
0
Goalkeeping
4
Goalkeeper saves
2
0.92
xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.08
-0.08
Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.08

Top Scorers

Oss Oss
Eindhoven Eindhoven
#
Goals
  • Hinoke M. Hinoke M.
    9
  • 9 Remans M. Remans M.
    8
  • 9 Wildeboer T. Wildeboer T.
    8
  • 29 De Wit K. De Wit K.
    3
  • 43 Miguel L. Miguel L.
    3
  • Erkan M. Erkan M.
    3
  • 22 Doucoure S. Doucoure S.
    3
  • 11 Slagveer L. Slagveer L.
    3
  • 36 Esajas M. Esajas M.
    2
  • 36 Mariani M. Mariani M.
    2
#
Goals
  • 18 Janga R. Janga R.
    10
  • Simons S. Simons S.
    6
  • Simons T. Simons T.
    5
  • Muller T. Muller T.
    5
  • 9 Blummel S. Blummel S.
    4
  • 23 Huisman D. Huisman D.
    4
  • 99 Van Veen K. Van Veen K.
    4
  • 17 Douglas T. Douglas T.
    3
  • 4 Limouri F. Limouri F.
    2
  • 6 Essers C. Essers C.
    2

Statistics from 25/26 season of Eerste Divisie

Player Statistics

Overview
Shots
Attack
Defending
Goalkeeping
Overview
Player Grade Minutes played Goals xG Assists xA Total shots Passes Yellow cards Red cards
player-stats-img
Blomme X.
Midfielder player-stats-team-img
7.2 67 - - - 0.04 - 19/27(70%) - -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Player Total shots Shots on target xGOT Shots off target Blocked shots Shots header Shots inside the Box Shots outside the Box
player-stats-img
Blomme X.
Midfielder player-stats-team-img
- - - - - - - -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Player Touches in the opposition Box Passes Big chances created Big chances missed Assists xA Passes in final third Touches Passes long Crosses Successful dribbles Fouled Offsides
player-stats-img
Blomme X.
Midfielder player-stats-team-img
- 19/27(70%) - - - 0.04 7/11(64%) 37 1/2(50%) - - - -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Player Duels Aerial duels Ground duels Foules Tackles Interceptions Clearances Error leading to goal Error leading to shot Own goals
player-stats-img
Blomme X.
Midfielder player-stats-team-img
9 3/4(75%) 3/5(60%) - 2/3(67%) 2 2 - - -
Goalkeeping
Player Goals prevented Goalkeeper saves xGOT faced Goals Conceded Punches Throws Sweeper keeper actions
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

As a reminder, the next game between football clubs will be held in Netherlands, 20 Mar 2026 at 15:00. On 777score.com, every football fan will be able to see the football match results, complete statistics of players and teams, and find out the schedule of future teams' games. General information The football team Oss. The football team Eindhoven. The teams have played 15 of the games all the time. Of these, Oss won 4, and Eindhoven won 8, with a total of 3 draw games.

Oss vs. Eindhoven match info: Tournament - Eerste Divisie. Match start date - 20 Mar 2026. Match start time - 15:00.

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