Get quick access to sports scores and news.

Almere City - Oss 03.04.2026

Eerste Divisie

Eerste Divisie

Round 34
Fri 3 Apr 2026 - 14:00
Finished
3
2

Match details

2nd HALF
90+4’
4 : 2
(Rijkhoff J.) Engel M.
change-icon
89’
4 : 2
86’
3 : 3
(de Haan M.) Cornelisse E.
change-icon
85’
4 : 2
82’
3 : 2
69’
3 : 2
goals-icon
Doucoure S. (Remans M.)
69’
3 : 2
goals-icon
de Lannoy M. (Van Hove B.)
(Druijf F.) Huisman B.
change-icon
62’
4 : 1
(Van De Blaak E.) Jacobs J.
change-icon
62’
4 : 1
59’
3 : 2
goals-icon
Slagveer L. (Erkan M.)
59’
3 : 2
goals-icon
Esajas M. (Vianello D.)
54’
3 : 1
47’
2 : 1
46’
1 : 2
goals-icon
Pata I. (Kuijpers J.)
(Providence R.) De Nijs O.
change-icon
46’
2 : 1
1 : 1
1st HALF
45+2’
2 : 1
25’
1 : 1
10’
1 : 0
0 : 0

Statistics

2.43
Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.72
58%
Ball possession
42%
3
Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
Show more

Recent form

Almere City Almere City
Oss Oss
Last 5 matches

Chat

Be the first to leave a comment

Show more

Top Scorers

Almere City Almere City
Oss Oss
#
Goals
  • 10 Rijkhoff J. Rijkhoff J.
    16
  • 9 Druijf F. Druijf F.
    13
  • 17 Poku E. Poku E.
    9
  • 17 Burgering B. Burgering B.
    8
  • 11 Kadile J. Kadile J.
    6
#
Goals
  • Hinoke M. Hinoke M.
    9
  • 9 Remans M. Remans M.
    8
  • 9 Wildeboer T. Wildeboer T.
    8
  • 29 De Wit K. De Wit K.
    3
  • 43 Miguel L. Miguel L.
    3

Statistics from 25/26 season of Eerste Divisie

Match facts

The most common result of matches between Almere City FC and TOP Oss when Almere City FC is playing at home is 3-0. 5 matches have ended with this result.

The most common result of matches between Almere City FC and TOP Oss is 3-0. 6 matches have ended with this result.

During the last 18 meetings with Almere City FC playing at home, Almere City FC have won 11 times, there have been 2 draws while TOP Oss have won 5 times. The goal difference is 42-23 in favour of Almere City FC.

During the last 36 meetings, Almere City FC have won 23 times, there have been 3 draws while TOP Oss have won 10 times. The goal difference is 86-59 in favour of Almere City FC.

TOP Oss's last away win against Almere City FC was in 2015.

Show more

Predictions

The upcoming Eerste Divisie (Netherlands) clash between Almere City and Oss will be taking place on 03.04 at 14:00. Sports bettors can review detailed Almere City v Oss betting tips and analysis of both teams' statistics to make an informed prediction for the match.

Almere City

4 / 10 of her last matches Almere City in all competitions ended in defeat

Almere City

4 / 10 of last matches Almere City in Eerste Divisie ended in defeat

Oss

4 / 10 of last matches in all competitions Oss did not lose

Oss

4 / 10 of last matches in Eerste Divisie Oss did not lose

Almere City

4 / 10 of last matches Almere City in all tournaments ended with her victory

Almere City

4 / 10 of last matches Almere City in Eerste Divisie ended with her victory

Show more

Standings

Eerste Divisie 25/26
# Team G Pts W D L G
4
De Graafschap De Graafschap 38 63 18 9 11 74:58
5
Almere City Almere City 38 58 18 4 16 78:63
6
Waalwijk Waalwijk 38 58 16 10 12 71:59
15
Vitesse Vitesse 38 44 15 11 12 64:55
16
Oss Oss 38 44 11 11 16 54:64
17
AZ Alkmaar II AZ Alkmaar II 38 40 12 4 22 61:76
Show full standings

Match info

14:00

Friday 03 April 2026
Referee
Gerrets Laurens Netherlands
Almere City Almere City
Oss Oss
Main Stats
2.43
Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.72
58%
Ball possession
42%
20
Total shots
13
4
Shots on goal
3
83% 398/481
Passes
276/355 78%
7
Corner kicks
3
2
Yellow Cards
1
Shots
20
Total shots
13
4
Shots on goal
3
1.04
xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.61
8
Shots off goal
3
15
Shots inside the Box
10
5
Shots outside the Box
3
8
Shots Blocked
7
0
Headed goals
1
Passes
83% 398/481
Passes
276/355 78%
40% 22/55
Long Passes
29/64 45%
76% 107/140
Passes in final third
66/108 61%
1.11
Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.48
30% 6/20
Crosses
4/15 27%
Attacking
3
Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
36
Touches in the opposition Box
26
1
Offsides
0
5
Free kicks
14
7
Corner kicks
3
22
Throw Ins
16
Defending
14
Fouls
5
2
Yellow Cards
1
36
Duels won
49
63% 10/16
Tackles
13/20 65%
14
Clearances
19
11
Interceptions
12
Goalkeeping
1
Goalkeeper saves
2
0.61
xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.04
-1.39
Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.96

Top Scorers

Almere City Almere City
Oss Oss
#
Goals
  • 10 Rijkhoff J. Rijkhoff J.
    16
  • 9 Druijf F. Druijf F.
    13
  • 17 Poku E. Poku E.
    9
  • 17 Burgering B. Burgering B.
    8
  • 11 Kadile J. Kadile J.
    6
  • 19 De Nijs O. De Nijs O.
    5
  • 8 De Haan M. De Haan M.
    4
  • 5 Bijleveld T. Bijleveld T.
    3
  • 25 Foah-Sam A. Foah-Sam A.
    2
  • 3 Jacobs J. Jacobs J.
    1
#
Goals
  • Hinoke M. Hinoke M.
    9
  • 9 Remans M. Remans M.
    8
  • 9 Wildeboer T. Wildeboer T.
    8
  • 29 De Wit K. De Wit K.
    3
  • 43 Miguel L. Miguel L.
    3
  • Erkan M. Erkan M.
    3
  • 22 Doucoure S. Doucoure S.
    3
  • 11 Slagveer L. Slagveer L.
    3
  • 36 Esajas M. Esajas M.
    2
  • 36 Mariani M. Mariani M.
    2

Statistics from 25/26 season of Eerste Divisie

Player Statistics

Overview
Shots
Attack
Defending
Goalkeeping
Overview
Player Grade Minutes played Goals xG Assists xA Total shots Passes Yellow cards Red cards
player-stats-img
Van De Blaak E.
Defender player-stats-team-img
6.9 62 - - - 0.01 - 50/53(94%) 1 -
player-stats-img
Druijf F.
Forward player-stats-team-img
6.8 62 - 0.71 - 0.04 3 16/23(70%) - -
player-stats-img
Providence R.
Forward player-stats-team-img
6.8 45 - 0.07 - 0.02 1 7/9(78%) - -
player-stats-img
Wendlinger J.
Goalkeeper player-stats-team-img
5.6 90 - - - - - 30/45(67%) - -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Player Total shots Shots on target xGOT Shots off target Blocked shots Shots header Shots inside the Box Shots outside the Box
player-stats-img
Druijf F.
Forward player-stats-team-img
3 1 0.04 1 1 1 3 -
player-stats-img
Providence R.
Forward player-stats-team-img
1 - - 1 - - 1 -
player-stats-img
Van De Blaak E.
Defender player-stats-team-img
- - - - - - - -
player-stats-img
Wendlinger J.
Goalkeeper player-stats-team-img
- - - - - - - -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Player Touches in the opposition Box Passes Big chances created Big chances missed Assists xA Passes in final third Touches Passes long Crosses Successful dribbles Fouled Offsides
player-stats-img
Providence R.
Forward player-stats-team-img
6 7/9(78%) - - - 0.02 4/5(80%) 21 - - - - -
player-stats-img
Druijf F.
Forward player-stats-team-img
4 16/23(70%) - - - 0.04 8/11(73%) 32 1/1(100%) - 1/1(100%) - -
player-stats-img
Van De Blaak E.
Defender player-stats-team-img
1 50/53(94%) - - - 0.01 5/6(83%) 60 1/3(33%) - - 1 -
player-stats-img
Wendlinger J.
Goalkeeper player-stats-team-img
- 30/45(67%) - - - - 1/4(25%) 48 8/20(40%) - - - -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Player Duels Aerial duels Ground duels Foules Tackles Interceptions Clearances Error leading to goal Error leading to shot Own goals
player-stats-img
Druijf F.
Forward player-stats-team-img
6 2/3(67%) 3/3(100%) - 2/2(100%) - - - - -
player-stats-img
Providence R.
Forward player-stats-team-img
6 1/1(100%) 1/5(100%) 1 1/1(100%) 1 1 - - -
player-stats-img
Van De Blaak E.
Defender player-stats-team-img
4 1/2(50%) 1/2(50%) - - 2 1 - - -
player-stats-img
Wendlinger J.
Goalkeeper player-stats-team-img
- - - - - - - - - -
Goalkeeping
Player Goals prevented Goalkeeper saves xGOT faced Goals Conceded Punches Throws Sweeper keeper actions
player-stats-img
Wendlinger J.
Goalkeeper player-stats-team-img
-1.39 1 0.61 2 - 2 -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

As a reminder, the next game between football clubs will be held in Netherlands, 03 Apr 2026 at 14:00. On 777score.com, every football fan will be able to see the football match results, complete statistics of players and teams, and find out the schedule of future teams' games. General information The football team Almere City. The football team Oss. The teams have played 15 of the games all the time. Of these, Almere City won 11, and Oss won 2, with a total of 2 draw games.

Almere City vs. Oss match info: Tournament - Eerste Divisie. Match start date - 03 Apr 2026. Match start time - 14:00.

Install this web app on your device: tap and then "Add to Home Screen "
close