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Dordrecht - Oss 17.03.2026

Eerste Divisie

Eerste Divisie

Round 32
Tue 17 Mar 2026 - 15:00
Finished
2
2

Match details

2nd HALF
87’
3 : 2
87’
2 : 3
goals-icon
van de Wiel M. (Van Rooijen M.)
86’
3 : 2
78’
3 : 2
(Bae S.) Vetkal M.
change-icon
76’
3 : 2
(Van Aken G.) Carrillo S.
change-icon
76’
3 : 2
71’
2 : 3
goals-icon
Pata I. (Kuijpers J.)
71’
2 : 3
goals-icon
Mol L. (Esajas M.)
71’
2 : 2
(Darelas A.) van Asten R.
change-icon
62’
3 : 1
60’
2 : 2
goals-icon
Erkan M. (Pinto N.)
60’
2 : 2
goals-icon
Remans M. (de Lannoy M.)
55’
3 : 1
53’
2 : 2
51’
3 : 1
2 : 1
1st HALF
39’
2 : 2
28’
2 : 1
10’
2 : 0
7’
1 : 0
0 : 0

Statistics

2
Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.9
53%
Ball possession
47%
3
Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
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Recent form

Dordrecht Dordrecht
Oss Oss
Last 5 matches

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Top Scorers

Dordrecht Dordrecht
Oss Oss
#
Goals
  • 31 Eduardo Y. Eduardo Y.
    11
  • 10 Venema N. Venema N.
    9
  • 31 Carrillo S. Carrillo S.
    4
  • 20 Van Der Sluijs J. Van Der Sluijs J.
    3
  • 11 Pynadath J. Pynadath J.
    3
#
Goals
  • Hinoke M. Hinoke M.
    9
  • 9 Remans M. Remans M.
    8
  • 9 Wildeboer T. Wildeboer T.
    8
  • 29 De Wit K. De Wit K.
    3
  • 43 Miguel L. Miguel L.
    3

Statistics from 25/26 season of Eerste Divisie

Match facts

The most common result of matches between FC Dordrecht and TOP Oss when FC Dordrecht is playing at home is 1-0. 4 matches have ended with this result.

The most common result of matches between FC Dordrecht and TOP Oss is 1-0. 7 matches have ended with this result.

During the last 24 meetings with FC Dordrecht playing at home, FC Dordrecht have won 12 times, there have been 6 draws while TOP Oss have won 6 times. The goal difference is 40-25 in favour of FC Dordrecht.

During the last 50 meetings, FC Dordrecht have won 23 times, there have been 13 draws while TOP Oss have won 14 times. The goal difference is 76-62 in favour of FC Dordrecht.

TOP Oss's last away win against FC Dordrecht was in 2021.

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Predictions

The upcoming Netherlands Eerste Divisie tournament includes a match between Dordrecht and Oss which will take place on 17.03 at 15:00. Sports bettors can find handy tips for this match by using the statistical analysis and predictions of the teams.

Dordrecht

5 / 10 of last matches Dordrecht in all tournaments ended with her victory

Dordrecht

5 / 10 of last matches Dordrecht in Eerste Divisie ended with her victory

Dordrecht

5 / 10 of last matches between the teams ended in victory Dordrecht

Oss

6 / 10 of her last matches Oss in all competitions ended in defeat

Oss

6 / 10 of last matches Oss in Eerste Divisie ended in defeat

Dordrecht

2 / 10 of her last matches Dordrecht in all competitions ended in defeat

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Standings

Eerste Divisie 25/26
# Team G Pts W D L G
9
Den Bosch Den Bosch 38 51 14 9 15 65:69
10
Dordrecht Dordrecht 38 47 12 11 15 48:56
11
Eindhoven Eindhoven 38 47 14 5 19 51:69
15
Vitesse Vitesse 38 44 15 11 12 64:55
16
Oss Oss 38 44 11 11 16 54:64
17
AZ Alkmaar II AZ Alkmaar II 38 40 12 4 22 61:76
Show full standings

Match info

15:00

Tuesday 17 March 2026
Referee
Vos Martijn Netherlands
Dordrecht Dordrecht
Oss Oss
Main Stats
2
Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.9
53%
Ball possession
47%
19
Total shots
11
5
Shots on goal
5
84% 335/398
Passes
268/357 75%
3
Corner kicks
2
5
Yellow Cards
2
Shots
19
Total shots
11
5
Shots on goal
5
1.19
xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.59
11
Shots off goal
2
11
Shots inside the Box
5
8
Shots outside the Box
6
3
Shots Blocked
4
0
Hit the woodwork
1
0
Headed goals
1
Passes
84% 335/398
Passes
268/357 75%
44% 24/55
Long Passes
35/67 52%
79% 81/102
Passes in final third
84/127 66%
1.31
Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.73
12% 3/25
Crosses
3/18 17%
Attacking
3
Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
23
Touches in the opposition Box
21
2
Offsides
2
13
Free kicks
17
3
Corner kicks
2
24
Throw Ins
16
Defending
17
Fouls
13
5
Yellow Cards
2
1
Red Cards
0
57
Duels won
63
52% 13/25
Tackles
15/26 58%
15
Clearances
20
10
Interceptions
9
Goalkeeping
3
Goalkeeper saves
3
1.59
xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.19
-0.41
Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.81

Top Scorers

Dordrecht Dordrecht
Oss Oss
#
Goals
  • 31 Eduardo Y. Eduardo Y.
    11
  • 10 Venema N. Venema N.
    9
  • 31 Carrillo S. Carrillo S.
    4
  • 20 Van Der Sluijs J. Van Der Sluijs J.
    3
  • 11 Pynadath J. Pynadath J.
    3
  • 3 Valk S. Valk S.
    2
  • 12 Van Aken G. Van Aken G.
    2
  • 25 M'Bemba Y. M'Bemba Y.
    2
  • 21 Darelas A. Darelas A.
    2
  • 15 Woudenberg L. Woudenberg L.
    1
#
Goals
  • Hinoke M. Hinoke M.
    9
  • 9 Remans M. Remans M.
    8
  • 9 Wildeboer T. Wildeboer T.
    8
  • 29 De Wit K. De Wit K.
    3
  • 43 Miguel L. Miguel L.
    3
  • Erkan M. Erkan M.
    3
  • 22 Doucoure S. Doucoure S.
    3
  • 11 Slagveer L. Slagveer L.
    3
  • 36 Esajas M. Esajas M.
    2
  • 36 Mariani M. Mariani M.
    2

Statistics from 25/26 season of Eerste Divisie

Player Statistics

Overview
Shots
Attack
Defending
Goalkeeping
Overview
Player Grade Minutes played Goals xG Assists xA Total shots Passes Yellow cards Red cards
player-stats-img
Plug J.
Midfielder player-stats-team-img
7.4 90 - 0.02 - 0.41 1 67/73(92%) - -
player-stats-img
M'Bemba Y.
Defender player-stats-team-img
7.2 90 - 0.02 - 0.07 1 38/43(88%) - -
player-stats-img
Do-yong Y.
Midfielder player-stats-team-img
4.8 78 - 0.29 - 0.01 2 20/21(95%) 1 1
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Player Total shots Shots on target xGOT Shots off target Blocked shots Shots header Shots inside the Box Shots outside the Box
player-stats-img
Do-yong Y.
Midfielder player-stats-team-img
2 - - 1 1 - 1 1
player-stats-img
M'Bemba Y.
Defender player-stats-team-img
1 - - 1 - - - 1
player-stats-img
Plug J.
Midfielder player-stats-team-img
1 1 0.22 - - - 1 -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Player Touches in the opposition Box Passes Big chances created Big chances missed Assists xA Passes in final third Touches Passes long Crosses Successful dribbles Fouled Offsides
player-stats-img
Do-yong Y.
Midfielder player-stats-team-img
1 20/21(95%) - 1 - 0.01 6/7(86%) 34 - - - 3 -
player-stats-img
M'Bemba Y.
Defender player-stats-team-img
1 38/43(88%) - - - 0.07 2/5(40%) 56 5/8(63%) - - 2 -
player-stats-img
Plug J.
Midfielder player-stats-team-img
1 67/73(92%) 1 - - 0.41 14/15(93%) 100 6/12(50%) 1/3(33%) - - -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Player Duels Aerial duels Ground duels Foules Tackles Interceptions Clearances Error leading to goal Error leading to shot Own goals
player-stats-img
M'Bemba Y.
Defender player-stats-team-img
14 3/7(43%) 4/7(57%) 2 2/2(100%) 2 4 - - -
player-stats-img
Do-yong Y.
Midfielder player-stats-team-img
8 - 3/8(38%) 4 - - - - - -
player-stats-img
Plug J.
Midfielder player-stats-team-img
4 - 2/4(50%) - - - 2 - - -
Goalkeeping
Player Goals prevented Goalkeeper saves xGOT faced Goals Conceded Punches Throws Sweeper keeper actions
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

As a reminder, the next game between football clubs will be held in Netherlands, 17 Mar 2026 at 15:00. On 777score.com, every football fan will be able to see the football match results, complete statistics of players and teams, and find out the schedule of future teams' games. General information The football team Dordrecht. The football team Oss. The teams have played 15 of the games all the time. Of these, Dordrecht won 6, and Oss won 5, with a total of 4 draw games.

Dordrecht vs. Oss match info: Tournament - Eerste Divisie. Match start date - 17 Mar 2026. Match start time - 15:00.

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