Statistics
1.27
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.89
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
4
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Top Scorers
-
28
Palmer O.
2
-
13
Moore K.
2
-
33
Broadhead N.
2
-
38
Lee E.
1
-
29
Hardie R.
1
-
27
Colwill J.
2
-
10
Colwill R.
1
-
45
Ashford C.
1
-
12
Chambers C.
1
-
39
Davies I.
1
Statistics from 25/26 season of EFL Cup
Match facts
Wrexham AFC haven't won in their last 4 games.
Cardiff City have a winning streak of 3 matches away from home.
Cardiff City have lost none of their last 10 away matches.
Wrexham AFC wins 1st half in 26% of their matches, Cardiff City in 26% of their matches.
Wrexham AFC wins 26% of halftimes, Cardiff City wins 26%.
When Wrexham AFC leads 1-0 at home, they win in 71% of their matches.
When Cardiff City leads 0-1 away, they win in 69% of their matches.
When Wrexham AFC is down 0-1 home, they win 16% of their matches.
When Cardiff City is down 1-0 away, they win 0% of their matches.
Cardiff City's performance of the last 5 matches is better than Wrexham AFC's.
Wrexham AFC scores 1.54 goals when playing at home and Cardiff City scores 1.35 goals when playing away (on average).
Cardiff City have conceded a goal in each of their last 5 matches.
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Wrexham
%
DRAW
%
Cardiff City
%
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Wrexham
33%
Cardiff City
33%
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Predictions
The Wrexham vs Cardiff City match in the England EFL Cup is set to begin on 28.10 at 16:00. For those interested in sports betting, they can use in-depth Wrexham Cardiff City betting tips by analyzing the statistics and making a prediction for the match.
2 / 10 of her last matches Wrexham in all competitions ended in defeat
5 / 10 of last matches Cardiff City in all tournaments ended with her victory
3 / 3 of last matches Cardiff City in EFL Cup ended with her victory
3 / 10 of the last matches Wrexham in all tournaments ended with a loss in the 2nd half
1 / 3 of the last matches Wrexham in EFL Cup ended with its defeat in the 2nd half
3 / 10 of the last matches Cardiff City in all tournaments ended with its victory in the 2nd half
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Match info
16:00
Tuesday 28 October 2025
Wales, Wrexham,
Racecourse Ground
Referee
Ward Gavin
England
Attendance
10563
Main Stats
1.27
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.89
83% 373/451
Passes
368/441 83%
Shots
0.87
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.7
8
Shots inside the Box
12
6
Shots outside the Box
11
Passes
83% 373/451
Passes
368/441 83%
48% 35/73
Long Passes
26/59 44%
70% 68/97
Passes in final third
118/157 75%
1.46
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.87
18% 3/17
Crosses
4/21 19%
Attacking
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
4
16
Touches in the opposition Box
27
Defending
58% 11/19
Tackles
4/10 40%
1
Errors leading to shot
1
1
Errors leading to goal
0
Goalkeeping
2.7
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.87
0.7
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.13
Main Stats
0.24
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.59
82% 170/208
Passes
219/252 87%
Shots
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.49
3
Shots outside the Box
7
Passes
82% 170/208
Passes
219/252 87%
35% 9/26
Long Passes
10/24 42%
59% 20/34
Passes in final third
69/83 83%
0.09
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.55
Attacking
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
4
3
Touches in the opposition Box
13
Defending
1
Errors leading to goal
0
Goalkeeping
2.49
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
1.49
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
Main Stats
1.03
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.3
84% 203/243
Passes
149/189 79%
Shots
0.87
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.21
3
Shots outside the Box
4
Passes
84% 203/243
Passes
149/189 79%
55% 26/47
Long Passes
16/35 46%
76% 48/63
Passes in final third
49/74 66%
1.37
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.32
Attacking
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
13
Touches in the opposition Box
14
Defending
1
Errors leading to shot
1
Goalkeeping
0.21
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.87
-0.79
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.13
Top Scorers
-
28
Palmer O.
2
-
13
Moore K.
2
-
33
Broadhead N.
2
-
38
Lee E.
1
-
29
Hardie R.
1
-
4
Ashfield H.
1
-
27
Colwill J.
2
-
10
Colwill R.
1
-
45
Ashford C.
1
-
12
Chambers C.
1
-
39
Davies I.
1
-
47
Robinson C.
1
-
2
Fish W.
1
-
22
Salech Y.
1
-
14
Turnbull D.
1
Statistics from 25/26 season of EFL Cup