Statistics
2.33
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.26
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
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Top Scorers
-
8
Kornvig E.
3
-
9
Magnusson S.
2
-
29
Holm N.
2
-
18
Lungi Sorensen J.
1
-
17
Soltvedt J.
1
-
23
Gassama D.
2
-
2
Tavernier J.
1
-
9
Miovski B.
1
-
10
Diomande M.
1
Statistics from 25/26 season of UEFA Europa League
Match facts
SK Brann have won 5 home matches in a row.
SK Brann wins 1st half in 44% of their matches, Glasgow Rangers in 37% of their matches.
SK Brann wins 44% of halftimes, Glasgow Rangers wins 37%.
When SK Brann leads 1-0 at home, they win in 75% of their matches.
When Glasgow Rangers leads 0-1 away, they win in 53% of their matches.
When SK Brann is down 0-1 home, they win 57% of their matches.
When Glasgow Rangers is down 1-0 away, they win 23% of their matches.
In UEFA Europa League, SK Brann has better performance than Glasgow Rangers.
SK Brann's performance of the last 5 matches is better than Glasgow Rangers's.
SK Brann scores 1.95 goals when playing at home and Glasgow Rangers scores 1.9 goals when playing away (on average).
Glasgow Rangers have conceded a goal in each of their last 5 matches.
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Brann
33%
Rangers
33%
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Predictions
The match between Brann and Rangers, as part of the UEFA Europa League (Europe), is scheduled for 23.10 at 12:45. Betting enthusiasts can use the following analysis of teams' statistics and prediction to gain detailed insight into their betting decisions for the match.
5 / 10 of last matches Brann in all competitions, at least one team did not score
4 / 6 of last matches Brann in UEFA Europa League, at least one team has not scored
5 / 10 of last matches Rangers in all competitions, at least one team did not score
4 / 10 of last matches Rangers in UEFA Europa League, at least one team has not scored
5 / 10 of the last matches Brann in all tournaments ended with its victory in the 2nd half
3 / 10 of the last matches Rangers in all tournaments ended with a loss in the 2nd half
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Match info
12:45
Thursday 23 October 2025
Norway, Bergen,
Brann Stadion
Referee
Fotias Vasilios
Greece
Attendance
15800
Main Stats
2.33
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.26
80% 347/433
Passes
292/376 78%
Shots
2.19
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.37
11
Shots inside the Box
6
2
Shots outside the Box
3
Passes
80% 347/433
Passes
292/376 78%
35% 19/55
Long Passes
29/68 43%
68% 63/92
Passes in final third
60/108 56%
0.96
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.95
30% 3/10
Crosses
4/20 20%
Attacking
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
19
Touches in the opposition Box
9
Defending
58% 7/12
Tackles
7/14 50%
Goalkeeping
0.37
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.19
0.37
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.81
Main Stats
1.86
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.86
83% 198/239
Passes
163/210 78%
Shots
1.39
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.37
1
Shots outside the Box
1
Passes
83% 198/239
Passes
163/210 78%
45% 10/22
Long Passes
18/43 42%
66% 37/56
Passes in final third
23/48 48%
0.73
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.74
Attacking
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
15
Touches in the opposition Box
6
Defending
Goalkeeping
0.37
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.39
0.37
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.39
Main Stats
0.47
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.4
77% 149/194
Passes
129/166 78%
Shots
0.8
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Shots outside the Box
2
Passes
77% 149/194
Passes
129/166 78%
27% 9/33
Long Passes
11/25 44%
72% 26/36
Passes in final third
37/60 62%
0.23
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.21
Attacking
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
4
Touches in the opposition Box
3
Defending
Goalkeeping
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.8
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.2
Top Scorers
-
8
Kornvig E.
3
-
9
Magnusson S.
2
-
29
Holm N.
2
-
18
Lungi Sorensen J.
1
-
17
Soltvedt J.
1
-
23
Gassama D.
2
-
2
Tavernier J.
1
-
9
Miovski B.
1
-
10
Diomande M.
1
Statistics from 25/26 season of UEFA Europa League