Statistics
1.08
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.57
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
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Top Scorers
-
19
Berterame G.
3
-
93
Ramos S.
1
-
17
Corona J.
1
-
18
Deossa N.
1
-
10
Martinez L.
2
-
21
Carboni V.
1
-
95
Bastoni A.
1
-
94
Esposito F.
1
Statistics from 2025 season of FIFA Club World Cup
Match facts
CF Monterrey have scored at least one goal for 14 consecutive matches.
CF Monterrey wins 1st half in 36% of their matches, Inter Milano in 51% of their matches.
CF Monterrey wins 36% of halftimes, Inter Milano wins 51%.
When CF Monterrey leads 1-0 at home, they win in 72% of their matches.
When Inter Milano leads 0-1 away, they win in 78% of their matches.
When CF Monterrey is down 0-1 home, they win 28% of their matches.
When Inter Milano is down 1-0 away, they win 0% of their matches.
Inter Milano's performance of the last 5 matches is better than CF Monterrey's.
Both teams lost their last match.
CF Monterrey scores 1.89 goals when playing at home and Inter Milano scores 1.7 goals when playing away (on average).
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Monterrey
%
DRAW
%
Inter
%
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Monterrey
33%
Inter
33%
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Predictions
The upcoming World FIFA Club World Cup tournament includes a match between Monterrey and Inter which will take place on 17.06 at 21:00. Sports bettors can find handy tips for this match by using the statistical analysis and predictions of the teams.
6 / 10 of last matches Monterrey in all tournaments ended with her victory
4 / 10 of her last matches Inter in all competitions ended in defeat
4 / 10 of the last matches Monterrey in all tournaments ended with its victory in the 2nd half
3 / 10 of the last matches Inter in all tournaments ended with a loss in the 2nd half
3 / 10 of last matches Inter in all competitions ended in a draw
3 / 10 of last matches Monterrey in all competitions, at least one team did not score
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Match info
21:00
Tuesday 17 June 2025
Referee
Pereira Sampaio Wilton
Brazil
Attendance
40311
Main Stats
1.08
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.57
77% 264/342
Passes
478/549 87%
Shots
0.16
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.63
8
Shots inside the Box
11
3
Shots outside the Box
4
Passes
77% 264/342
Passes
478/549 87%
37% 19/51
Long Passes
26/44 59%
45% 21/47
Passes in final third
166/208 80%
0.26
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
2.17
Attacking
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
12
Touches in the opposition Box
28
Defending
72% 13/18
Tackles
7/12 58%
0
Errors leading to shot
1
Goalkeeping
1.63
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.16
0.63
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.84
Main Stats
0.13
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.87
78% 139/178
Passes
255/291 88%
Shots
0.16
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.63
0
Shots outside the Box
3
Passes
78% 139/178
Passes
255/291 88%
48% 12/25
Long Passes
13/24 54%
42% 5/12
Passes in final third
78/104 75%
0.1
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.8
Attacking
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
2
Touches in the opposition Box
18
Defending
Goalkeeping
1.63
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.16
0.63
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.84
Main Stats
0.95
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.7
76% 125/164
Passes
223/258 86%
Shots
3
Shots outside the Box
1
Passes
76% 125/164
Passes
223/258 86%
27% 7/26
Long Passes
13/20 65%
46% 16/35
Passes in final third
88/104 85%
0.16
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.37
Attacking
10
Touches in the opposition Box
10
Defending
0
Errors leading to shot
1
Top Scorers
-
19
Berterame G.
3
-
93
Ramos S.
1
-
17
Corona J.
1
-
18
Deossa N.
1
-
10
Martinez L.
2
-
21
Carboni V.
1
-
95
Bastoni A.
1
-
94
Esposito F.
1
Statistics from 2025 season of FIFA Club World Cup