Statistics
0.44
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.16
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
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Top Scorers
-
9
Quintana N.
2
-
40
Bellari H.
2
-
33
Aquesolo M.
1
-
Billups B.
1
-
14
Turrientes B.
3
-
10
Oyarzabal M.
3
-
25
Goti M.
2
-
21
Zakharyan A.
1
-
24
Sucic L.
1
Statistics from 25/26 season of Copa del Rey
Match facts
Club Deportivo Eldense wins 1st half in 19% of their matches, Real Sociedad San Sebastian in 30% of their matches.
Club Deportivo Eldense wins 19% of halftimes, Real Sociedad San Sebastian wins 30%.
When Club Deportivo Eldense leads 1-0 at home, they win in 58% of their matches.
When Real Sociedad San Sebastian leads 0-1 away, they win in 70% of their matches.
When Club Deportivo Eldense is down 0-1 home, they win 11% of their matches.
When Real Sociedad San Sebastian is down 1-0 away, they win 5% of their matches.
In Copa del Rey, Real Sociedad San Sebastian has better performance than Club Deportivo Eldense.
Club Deportivo Eldense's performance of the last 5 matches is better than Real Sociedad San Sebastian's.
Club Deportivo Eldense scores 1.27 goals when playing at home and Real Sociedad San Sebastian scores 1.14 goals when playing away (on average).
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Eldense
%
DRAW
%
Real Sociedad
%
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Eldense
33%
Real Sociedad
33%
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Predictions
The upcoming Spain Copa del Rey tournament includes a match between Eldense and Real Sociedad which will take place on 16.12 at 15:00. Sports bettors can find handy tips for this match by using the statistical analysis and predictions of the teams.
5 / 10 of last matches Eldense in all tournaments ended with her victory
2 / 3 of last matches Eldense in Copa del Rey ended with her victory
3 / 10 of her last matches Real Sociedad in all competitions ended in defeat
1 / 7 of last matches Real Sociedad in Copa del Rey ended in defeat
4 / 10 of last matches Eldense in all competitions ended in a draw
2 / 10 of last matches Real Sociedad in all competitions ended in a draw
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Match info
15:00
Tuesday 16 December 2025
Referee
Hernandez Maeso Francisco Jose
Spain
Attendance
3392
Main Stats
0.44
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.16
78% 317/409
Passes
543/613 89%
Shots
0.75
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.06
7
Shots outside the Box
3
Passes
78% 317/409
Passes
543/613 89%
41% 21/51
Long Passes
35/54 65%
63% 47/75
Passes in final third
94/131 72%
0.28
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.37
Attacking
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
7
Touches in the opposition Box
19
Defending
69% 9/13
Tackles
11/20 55%
1
Errors leading to shot
0
1
Errors leading to goal
1
Goalkeeping
1.06
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.75
-0.94
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.25
Main Stats
0.18
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.64
73% 149/203
Passes
316/353 90%
Shots
0.06
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.14
3
Shots outside the Box
3
Passes
73% 149/203
Passes
316/353 90%
28% 8/29
Long Passes
16/24 67%
52% 16/31
Passes in final third
50/66 76%
0.06
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.5
Attacking
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
1
Touches in the opposition Box
7
Defending
Goalkeeping
0.14
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.06
0.14
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.06
Main Stats
0.26
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.52
82% 168/206
Passes
227/260 87%
Shots
0.69
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.92
4
Shots outside the Box
0
Passes
82% 168/206
Passes
227/260 87%
59% 13/22
Long Passes
19/30 63%
70% 31/44
Passes in final third
44/65 68%
0.22
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.87
Attacking
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Touches in the opposition Box
12
Defending
1
Errors leading to shot
0
1
Errors leading to goal
1
Goalkeeping
0.92
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.69
-1.08
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.31
Top Scorers
-
9
Quintana N.
2
-
40
Bellari H.
2
-
33
Aquesolo M.
1
-
Billups B.
1
-
14
Turrientes B.
3
-
10
Oyarzabal M.
3
-
25
Goti M.
2
-
21
Zakharyan A.
1
-
24
Sucic L.
1
-
15
Marin P.
1
-
5
Zubeldia I.
1
-
11
Guedes G.
1
-
9
Oskarsson O.
1
-
7
Barrenetxea A.
1
Statistics from 25/26 season of Copa del Rey